1 // ----------------------------------------------------------------------------------------------------------------------
2 // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
3 // <remarks>ChatClient
is the main class of this api.</remarks>
4 // <copyright company=
"Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
5 // ----------------------------------------------------------------------------------------------------------------------

6
7 namespace
ExitGames.Client.Photon.Chat
8 {

9     ///
<summary>Contains commonly used status values for SetOnlineStatus. You can define your own.</summary>
10     ///
<remarks>
11     ///
While "online" (value 2 and up), the status message will be sent to anyone who has you on his friend list.
12     ///
13     ///
Define custom online status values as you like with these rules:
14     ///
0: Means "offline". It will be used when you are not connected. In this status, there is no status message.
15     ///
1: Means "invisible" and is sent to friends as "offline". They see status 0, no message but you can chat.
16     ///
2: And any higher value will be treated as "online". Status can be set.
17     ///
</remarks>
18     
public static class ChatUserStatus
19     {

20         ///
<summary>(0) Offline.</summary>
21         
public const int Offline = 0;
22         ///
<summary>(1) Be invisible to everyone. Sends no message.</summary>
23         
public const int Invisible = 1;
24         ///
<summary>(2) Online and available.</summary>
25         
public const int Online = 2;
26         ///
<summary>(3) Online but not available.</summary>
27         
public const int Away = 3;
28         ///
<summary>(4) Do not disturb.</summary>
29         
public const int DND = 4;
30         ///
<summary>(5) Looking For Game/Group. Could be used when you want to be invited or do matchmaking.</summary>
31         
public const int LFG = 5;
32         ///
<summary>(6) Could be used when in a room, playing.</summary>
33         
public const int Playing = 6;
34     }
35 }


----------------------------------------------------------------------------------------------------------------------

The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.

ChatClient is the main class of this api.

Photon Chat Api - Copyright (C) 2014 Exit Games GmbH

----------------------------------------------------------------------------------------------------------------------

Contains commonly used status values for SetOnlineStatus. You can define your own.

While "online" (value 2 and up), the status message will be sent to anyone who has you on his friend list.

Define custom online status values as you like with these rules:

0: Means "offline". It will be used when you are not connected. In this status, there is no status message.

1: Means "invisible" and is sent to friends as "offline". They see status 0, no message but you can chat.

2: And any higher value will be treated as "online". Status can be set.

(0) Offline.

(1) Be invisible to everyone. Sends no message.

(2) Online and available.

(3) Online but not available.

(4) Do not disturb.

(5) Looking For GameGroup. Could be used when you want to be invited or do matchmaking.

(6) Could be used when in a room, playing.




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